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Frame
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| This example process would give you a square you can move around the screen by 2 pixel before it | This example process would give you a square you can move around the screen by 2 pixel before it | ||
| gets showed again, before the game cycle is over, before the '''frame;''' happens. | gets showed again, before the game cycle is over, before the '''frame;''' happens. | ||
| - | If there would be no '''frame;''' in the loop, it would just run and run and the interpreter would wait | + | If there would be no '''frame;''' in the [[loop]], it would just run and run and the interpreter would wait |
| and wait and wait for the '''frame;''' which would just result in freezing. | and wait and wait for the '''frame;''' which would just result in freezing. | ||
Revision as of 21:01, 25 June 2007
Definition
The frame; command tells the interpreter when a process is done for one game cycle. When the frame; is reached, the screen is updated. If there are several processes running, the screen is updated once every process has reached it`s frame; statement.
It is commonly used in loops of processes that should do something like moving around by a certain amount of pixels per game cycle (or per frame).
Example
process square()
begin
graph = new_map(5,5,16);
map_clear(0,graph,rgb(255,255,255));
loop
if(key(_left))x-=2;end;
if(key(_right))x+=2;end;
frame; //<-vital part
end;
end;
This example process would give you a square you can move around the screen by 2 pixel before it gets showed again, before the game cycle is over, before the frame; happens. If there would be no frame; in the loop, it would just run and run and the interpreter would wait and wait and wait for the frame; which would just result in freezing.
