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Key
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| === Definition === | === Definition === | ||
| ---- | ---- | ||
| - | '''key()''' is a [[function]] that needs a [[constant]] or a [[variable]] with the scancode | + | '''key();''' is a [[function]] that needs a [[constant]] or a [[variable]] with the scancode |
| or the scancode itself for the key you want to check. | or the scancode itself for the key you want to check. | ||
| The [[variable]] [[ascii]] shows the scancode of the key currently pressed. | The [[variable]] [[ascii]] shows the scancode of the key currently pressed. | ||
| Line 8: | Line 8: | ||
| The [[constant]]s for the keys commonly start with _ + the key. | The [[constant]]s for the keys commonly start with _ + the key. | ||
| - | So if you want to check for the letter 'a' to be pressed, you would pass _a to key(). | + | So if you want to check for the letter 'a' to be pressed, you would pass _a to '''key();'''. |
| - | You can find a list of the | + | You can find a list of the [[constant]]s and scancodes here. |
| === Example === | === Example === | ||
Revision as of 21:23, 25 June 2007
Definition
key(); is a function that needs a constant or a variable with the scancode or the scancode itself for the key you want to check. The variable ascii shows the scancode of the key currently pressed. This function returns 0 or false if the key is not pressed, 1 or true if it is pressed.
The constants for the keys commonly start with _ + the key. So if you want to check for the letter 'a' to be pressed, you would pass _a to key();.
You can find a list of the constants and scancodes here.
Example
program input_test;
begin
set_mode(320,240,16);
set_fps(60,0);
while( !key(_esc) )
delete_text();
if( key(_left) && !key(_right) )
write(0,160,120,4, "LEFT");
end;
if( key(_right) && !key(_left) )
write(0,160,120,4, "RIGHT");
end;
frame;
end;
exit();
end;
This will output the words LEFT or RIGHT according to the keys you press, or it will quit the program once ESCAPE is pressed.
