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Save png
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| '''INT''' graphID || - The graphic to save. | | '''INT''' graphID || - The graphic to save. | ||
|- | |- | ||
- | | '''STRING''' filename || - The name of the [[ | + | | '''STRING''' filename || - The name of the [[PNG]] file to be saved, including a possible [[path]]. |
|} | |} | ||
Revision as of 19:02, 8 July 2007
Contents |
Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
INT fileID | - The FPG your graphic is in, or 0 if it isn't in one. |
INT graphID | - The graphic to save. |
STRING filename | - The name of the PNG file to be saved, including a possible path. |
Returns
INT : Returns true if successful and false if failed.
Example
//here's a cool thing to save a screenshot Program save_those_pngs; Global takingscreenshot; Begin Loop If (key(_f12)) If (takingscreenshot==0) takingscreenshot=1; graph=get_screen(); // grabs the screen and sets it as the program graphic save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a // random number in the filename to // prevent overwriting unload_map(0,graph); //frees the graphic Else takingscreenshot=0; End End frame; End End
Used in example: key(), get_screen(), unload_map()