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NET Globals
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Revision as of 13:04, 4 November 2007 (edit) Sandman (Talk | contribs) (New page: == Defines == === General === {| || NET_MAX_MSG_LEN || - Maximum number of bytes per message. (doesn't really apply, ignore it) |- || NET_FPS || - The frame percentage of the NET Loop. (de...) ← Previous diff |
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- | + | [[Networkdll|'''Up to Network.DLL''']] | |
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- | === Console Reports modes === | ||
- | {| | ||
- | || NET_CONSOLEREPORTS_NO || - [[false]] || - Console reports disabled. | ||
- | |- | ||
- | || NET_CONSOLEREPORTS_YES || - [[true]] || - Console reports enabled. | ||
- | |} | ||
== Struct NET == | == Struct NET == |
Revision as of 13:22, 4 November 2007
Struct NET
INT Activity | - true/false: whether there is an incoming message on a connection. READ ONLY |
INT POINTER Incoming | - The change of state of each connection. READ ONLY |
INT POINTER Status | - The status of each connection. READ ONLY |
WORD MaxConnections | - Maximum number of connections specified when NET_Init was called. READ ONLY |
WORD MaxListenPorts | - Maximum number of listenports specified when NET_Init was called. READ ONLY |
WORD ActiveConnections | - Number of currently active Connections; this does not include ListenConnections. READ ONLY |
WORD ActiveListenPorts | - Number of currently active ListenConnections. READ ONLY |
BYTE ConsoleReports = false | - true/false: whether general messages should be displayed in the console. READ/WRITE |
BYTE ReturnNETDLLCommands = false | - true/false: whether Network.DLL commands are visible to Fenix. READ/WRITE Deprecated |
INT totaltransferrate_up | - The number of bytes sent this frame by all connections. |
INT totaltransferrate_down | - The number of bytes received this frame by all connections. |
INT totaltransferred_up | - The total number of bytes sent by all connections. |
INT totaltransferred_down | - The total number of bytes received by all connections. |
INT POINTER transferrate_up | - The number of bytes sent this frame by a connection. |
INT POINTER transferrate_down | - The number of bytes received this frame by a connection. |
INT POINTER transferred_up | - The total number of bytes sent by a connection. |
INT POINTER transferred_down | - The total number of bytes received by a connection. |
Pointers
To the int pointers in the NET struct applies the following:
- they point to an array with number of elements equal to
NET.MaxConnections
; - each element contains data regarding one connection;
- every connection has a NetID and this NetID corresponds with the position in the array (so for example for the NetID n: NET.Status[n] works).
Incoming/Status
To the incoming array the following status codes apply: NET_STATUS_DISCONNECTED, NET_STATUS_INACTIVE, NET_STATUS_ACTIVE, NET_STATUS_CONNECTED.
To the status array the following status codes apply: NET_STATUS_DISCONNECTING, NET_STATUS_DISCONNECTED, NET_STATUS_INACTIVE, NET_STATUS_CONNECTED, NET_STATUS_CONNECTING.
The status array tells the current status, while the incoming array tell the change of status. For example, if a connection would disconnect, the element of the incoming array of that connection would become NET_STATUS_DISCONNECT for one frame and then become NET_STATUS_INACTIVE.