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Save png
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Used in example: [[key]](), [[get_screen]](), [[unload_map]]() | Used in example: [[key]](), [[get_screen]](), [[unload_map]]() | ||
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Revision as of 20:30, 30 November 2007
Contents |
Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
INT fileID | - The FPG your graphic is in, or 0 if it isn't in one. |
INT graphID | - The graphic to save. |
STRING filename | - The name of the PNG file to be saved, including a possible path. |
Returns
INT : Returns true if successful and false if failed.
Example
//here's a cool thing to save a screenshot Program save_those_pngs; Global takingscreenshot; Begin Loop If (key(_f12)) If (takingscreenshot==0) takingscreenshot=1; graph=get_screen(); // grabs the screen and sets it as the program graphic save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a // random number in the filename to // prevent overwriting unload_map(0,graph); //frees the graphic Else takingscreenshot=0; End While(key(_f12)) Frame; End End frame; End End
Used in example: key(), get_screen(), unload_map()
Maps Functions | |
• Graphic_info() • Map_block_copy() • Map_clear() • Map_clone() • Map_put() • Map_put_pixel() • Map_xput() • Map_xputnp() • New_map() • Save_png() • Unload_map() • |