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Dump modes
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| ''Constant'' || - ''Value'' || - ''Description'' | | ''Constant'' || - ''Value'' || - ''Description'' | ||
|- | |- | ||
- | | PARTIAL_DUMP || - 0 || - Only updated (changed) graphics will be dumped. | + | | PARTIAL_DUMP || - 0 || - Only updated (changed) graphics will be dumped (default). |
|- | |- | ||
| COMPLETE_DUMP || - 1 || - All graphics will be dumped, whether they've changed or not. | | COMPLETE_DUMP || - 1 || - All graphics will be dumped, whether they've changed or not. | ||
|} | |} |
Revision as of 15:57, 2 December 2007
Definition
Dump modes are used to define the type of dump, needed to be applied to the screen, by assigning them to the global variable dump_type. This influences how the screen is dumped after each frame. Dumping means sending frames to the video RAM, i.e. the displaying of frames on the monitor.
See also restore_type and restore modes.
List
Constant | - Value | - Description |
PARTIAL_DUMP | - 0 | - Only updated (changed) graphics will be dumped (default). |
COMPLETE_DUMP | - 1 | - All graphics will be dumped, whether they've changed or not. |