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Load song
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song = load_song("my_song.ogg"); | song = load_song("my_song.ogg"); | ||
play_song(song,0); | play_song(song,0); | ||
- | | + | Repeat |
frame; | frame; | ||
- | | + | Until(key(_ESC)) |
+ | OnExit | ||
+ | unload_song(song); | ||
End | End | ||
</pre> | </pre> | ||
- | Used in example: [[play_song]]() | + | Used in example: [[play_song]](), [[key]](), [[unload_song]]() |
+ | |||
+ | {{Funcbox | ||
+ | | category=Sound | ||
+ | }} |
Current revision
Contents |
[edit] Definition
INT load_song ( <STRING filename> )
Loads a song for later use with play_song().
There are multiple filetypes you can load using this function. Included are:
- OGG Vorbis (.ogg). Good quality for songs and doesn't take too much space (it's similar to *.mp3).
- MIDI (.mid). Takes very low space, but it's limited to samples of the soundcard.
- Modules (.xm, .it, .s3m, .mod). Like MIDI, but Modules also contain the samples themselves.
[edit] Parameters
STRING filename | - The music file to be loaded, including a possible path. |
[edit] Returns
INT : SongID
-1 | - Could not load music file (errormessage in console). |
>=0 | - The SongID. |
[edit] Example
Program example; Private int song; Begin song = load_song("my_song.ogg"); play_song(song,0); Repeat frame; Until(key(_ESC)) OnExit unload_song(song); End
Used in example: play_song(), key(), unload_song()
Sound Functions | |
• Is_playing_song() • Load_song() • Load_wav() • Pause_song() • Play_song() • Play_wav() • Resume_song() • Set_song_volume() • Unload_song() • |