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Blendop tint
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==Definition== | ==Definition== | ||
- | '''INT''' blendop_tint ( <'''INT''' | + | '''INT''' blendop_tint ( <'''INT''' blendTable> , <'''FLOAT''' amount> , <'''BYTE''' r> , <'''BYTE''' g> , <'''BYTE''' b> ) |
- | Modify the [[blend table | + | Modify the [[blend table]] by tinting the colours with the specified colour. This means that the [[graphic]] the blend operation is assigned to will appear more like the specified colour, depending on the amount. |
This will modify the source section of the [[blend table]], but leave the destination section as it was. | This will modify the source section of the [[blend table]], but leave the destination section as it was. | ||
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== Parameters == | == Parameters == | ||
{| | {| | ||
- | | '''INT''' | + | | '''INT''' blendTable || - The [[blend table]] to tint. |
|- | |- | ||
| '''FLOAT''' amount || - The amount to use the specified colour (0-1). | | '''FLOAT''' amount || - The amount to use the specified colour (0-1). |
Current revision
Contents |
[edit] Definition
INT blendop_tint ( <INT blendTable> , <FLOAT amount> , <BYTE r> , <BYTE g> , <BYTE b> )
Modify the blend table by tinting the colours with the specified colour. This means that the graphic the blend operation is assigned to will appear more like the specified colour, depending on the amount.
This will modify the source section of the blend table, but leave the destination section as it was.
[edit] Parameters
INT blendTable | - The blend table to tint. |
FLOAT amount | - The amount to use the specified colour (0-1). |
BYTE r | - The red component of the colour to be used for the tinting. |
BYTE g | - The green component of the colour to be used for the tinting. |
BYTE b | - The blue component of the colour to be used for the tinting. |
[edit] Returns
INT : true
Blendops Functions | |
• Blendop_apply() • Blendop_assign() • Blendop_free() • Blendop_grayscale() • Blendop_identity() • Blendop_intensity() • Blendop_new() • Blendop_swap() • Blendop_tint() • Blendop_translucency() • |
[edit] Notes
To further clarify what is done to the assigned graphic, there is this formula:
VisibleColour = graphicColour * (1-amount) + specifiedColour * amount
So it is clear that the result will be a mix of the specified colour and the original graph.