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Save png
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Revision as of 23:58, 25 April 2007 (edit) Sandman (Talk | contribs) ← Previous diff |
Current revision (16:05, 25 February 2008) (edit) (undo) 85.144.194.29 (Talk) (Spelling mistake.) |
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==Definition== | ==Definition== | ||
- | '''INT''' save_png ( <'''INT''' fileID> , <'''INT''' graphID> , <'''STRING''' | + | '''INT''' save_png ( <'''INT''' fileID> , <'''INT''' graphID> , <'''STRING''' filename> ) |
Saves an in-game [[graphic]] as a [[PNG]] file somewhere. | Saves an in-game [[graphic]] as a [[PNG]] file somewhere. | ||
Line 9: | Line 9: | ||
== Parameters == | == Parameters == | ||
{| | {| | ||
- | | '''INT''' fileID || - The [[ | + | | '''INT''' fileID || - The [[fileID]] of the [[file]] that holds the graphic. |
|- | |- | ||
- | | '''INT''' graphID || - The graphic to save. | + | | '''INT''' graphID || - The [[graphID]] of the graphic to save. |
|- | |- | ||
- | | '''STRING''' | + | | '''STRING''' filename || - The name of the [[PNG]] file to be saved, including a possible [[path]]. |
|} | |} | ||
== Returns == | == Returns == | ||
- | '''INT''' : | + | '''INT''' : Successrate |
+ | {| | ||
+ | | [[false]] || - Error. | ||
+ | |- | ||
+ | | [[true]] || - Success. | ||
+ | |} | ||
== Example == | == Example == | ||
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takingscreenshot=1; | takingscreenshot=1; | ||
graph=get_screen(); // grabs the screen and sets it as the program graphic | graph=get_screen(); // grabs the screen and sets it as the program graphic | ||
- | save_png(0,graph,"shot"+rand(0,9999)+".png"); | + | save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a |
+ | // random number in the filename to | ||
+ | // prevent overwriting | ||
unload_map(0,graph); //frees the graphic | unload_map(0,graph); //frees the graphic | ||
Else | Else | ||
takingscreenshot=0; | takingscreenshot=0; | ||
End | End | ||
- | + | While(key(_f12)) Frame; End | |
+ | End | ||
frame; | frame; | ||
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</pre> | </pre> | ||
Used in example: [[key]](), [[get_screen]](), [[unload_map]]() | Used in example: [[key]](), [[get_screen]](), [[unload_map]]() | ||
+ | |||
+ | {{Funcbox | ||
+ | | category = Maps | ||
+ | }} |
Current revision
Contents |
[edit] Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )
Saves an in-game graphic as a PNG file somewhere.
[edit] Parameters
INT fileID | - The fileID of the file that holds the graphic. |
INT graphID | - The graphID of the graphic to save. |
STRING filename | - The name of the PNG file to be saved, including a possible path. |
[edit] Returns
INT : Successrate
false | - Error. |
true | - Success. |
[edit] Example
//here's a cool thing to save a screenshot Program save_those_pngs; Global takingscreenshot; Begin Loop If (key(_f12)) If (takingscreenshot==0) takingscreenshot=1; graph=get_screen(); // grabs the screen and sets it as the program graphic save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a // random number in the filename to // prevent overwriting unload_map(0,graph); //frees the graphic Else takingscreenshot=0; End While(key(_f12)) Frame; End End frame; End End
Used in example: key(), get_screen(), unload_map()
Maps Functions | |
• Graphic_info() • Map_block_copy() • Map_clear() • Map_clone() • Map_put() • Map_put_pixel() • Map_xput() • Map_xputnp() • New_map() • Save_png() • Unload_map() • |