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Drawing stipple
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| Revision as of 00:00, 20 November 2007 (edit) Sandman (Talk | contribs) (New page: Category:functions Category:drawing ==Definition== '''INT''' drawing_stipple ( <'''INT''' stipple> ) Tells Fenix to draw the coming drawings in stipplemode or not. == P...) ← Previous diff |
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| ==Definition== | ==Definition== | ||
| - | '''INT''' drawing_stipple ( <'''INT''' | + | '''INT''' drawing_stipple ( <'''INT''' stipples> ) |
| - | Tells [[Fenix]] to draw the coming [[drawing]]s | + | Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s. |
| + | |||
| + | This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of <code>0xFFFFFFFF</code> (=<code>2^32-1</code>) means normal operation, meaning all the pixels will be drawn. | ||
| + | |||
| + | Note that this works only for non-filled drawings. For [[draw_curve]](), the pattern is not always visible for the higher smoothness levels. | ||
| == Parameters == | == Parameters == | ||
| {| | {| | ||
| - | | '''INT''' | + | | '''INT''' stipples - Which pixels to draw, repetitive 32bits. |
| |} | |} | ||
| == Returns == | == Returns == | ||
| '''INT''' : [[true]] | '''INT''' : [[true]] | ||
| + | |||
| + | == Example == | ||
| + | <pre> | ||
| + | Program example; | ||
| + | Private | ||
| + | // int draw_id; | ||
| + | Begin | ||
| + | |||
| + | // Draw in background | ||
| + | drawing_map(0,background); | ||
| + | |||
| + | // Set stipplemode to display every other pixel. | ||
| + | // binary code 0101 0101 0101 0101 0101 0101 0101 0101 | ||
| + | // hex code 55555555h | ||
| + | drawing_stipple(55555555h); | ||
| + | |||
| + | // Draw two lines | ||
| + | draw_line(10,10,190,10); | ||
| + | draw_line(11,12,190,12); | ||
| + | |||
| + | // Draw this funky pattern | ||
| + | // binary code 0011 1100 0111 1100 1010 0001 1101 0011 | ||
| + | // hex code 3C7CA1D3h | ||
| + | drawing_stipple(3C7CA1D3h); | ||
| + | |||
| + | // Draw two lines | ||
| + | draw_line(10,20,190,20); | ||
| + | draw_line(11,22,190,22); | ||
| + | |||
| + | // Draw a circle | ||
| + | draw_circle(100,100,50); | ||
| + | |||
| + | // Draw a rectangle | ||
| + | draw_rect(50,50,150,150); | ||
| + | |||
| + | // Draw some lines | ||
| + | draw_line( 50, 50,100,150); | ||
| + | draw_line(100,150,150, 50); | ||
| + | draw_line( 50,150,100, 50); | ||
| + | draw_line(100, 50,150,150); | ||
| + | |||
| + | // Draw two curves: one with high smoothness (bit pattern not visible) and one with low smoothness | ||
| + | draw_curve( 200,200, | ||
| + | 100,200, | ||
| + | 100,150, | ||
| + | 300,100,15); | ||
| + | draw_curve( 200,200, | ||
| + | 100,200, | ||
| + | 100,150, | ||
| + | 300,100,1); | ||
| + | |||
| + | // Draw a filled circle | ||
| + | draw_fcircle(20,180,15); | ||
| + | |||
| + | // Draw a filled rectangle | ||
| + | draw_box(50,180,80,195); | ||
| + | |||
| + | // Wait for key ESC | ||
| + | Repeat | ||
| + | frame; | ||
| + | Until(key(_ESC)) | ||
| + | |||
| + | End | ||
| + | </pre> | ||
| + | Used in example: [[drawing_map]](), [[draw_line]](), [[draw_circle]](), [[draw_rect]](), [[draw_curve]](), [[draw_fcircle]](), [[draw_box]](), [[key]]() | ||
| + | |||
| + | This will result in something like:<br> | ||
| + | {{Image | ||
| + | | image=Drawing_stipple.PNG | ||
| + | | caption=The workings of drawing_stipple(): pixel patterns | ||
| + | }} | ||
| {{Funcbox | {{Funcbox | ||
| | category=Drawing | | category=Drawing | ||
| }} | }} | ||
Current revision
Contents |
[edit] Definition
INT drawing_stipple ( <INT stipples> )
Tells Fenix which pixels to draw of the coming drawings.
This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of 0xFFFFFFFF (=2^32-1) means normal operation, meaning all the pixels will be drawn.
Note that this works only for non-filled drawings. For draw_curve(), the pattern is not always visible for the higher smoothness levels.
[edit] Parameters
| INT stipples - Which pixels to draw, repetitive 32bits. |
[edit] Returns
INT : true
[edit] Example
Program example;
Private
// int draw_id;
Begin
// Draw in background
drawing_map(0,background);
// Set stipplemode to display every other pixel.
// binary code 0101 0101 0101 0101 0101 0101 0101 0101
// hex code 55555555h
drawing_stipple(55555555h);
// Draw two lines
draw_line(10,10,190,10);
draw_line(11,12,190,12);
// Draw this funky pattern
// binary code 0011 1100 0111 1100 1010 0001 1101 0011
// hex code 3C7CA1D3h
drawing_stipple(3C7CA1D3h);
// Draw two lines
draw_line(10,20,190,20);
draw_line(11,22,190,22);
// Draw a circle
draw_circle(100,100,50);
// Draw a rectangle
draw_rect(50,50,150,150);
// Draw some lines
draw_line( 50, 50,100,150);
draw_line(100,150,150, 50);
draw_line( 50,150,100, 50);
draw_line(100, 50,150,150);
// Draw two curves: one with high smoothness (bit pattern not visible) and one with low smoothness
draw_curve( 200,200,
100,200,
100,150,
300,100,15);
draw_curve( 200,200,
100,200,
100,150,
300,100,1);
// Draw a filled circle
draw_fcircle(20,180,15);
// Draw a filled rectangle
draw_box(50,180,80,195);
// Wait for key ESC
Repeat
frame;
Until(key(_ESC))
End
Used in example: drawing_map(), draw_line(), draw_circle(), draw_rect(), draw_curve(), draw_fcircle(), draw_box(), key()
This will result in something like:
|
| Drawing Functions | |
| • Delete_draw() • Draw_box() • Draw_circle() • Draw_curve() • Draw_fcircle() • Draw_line() • Draw_rect() • Drawing_alpha() • Drawing_color() • Drawing_map() • Drawing_stipple() • Drawing_z() • Move_draw() • | |
