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Blendop new
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'''INT''' blendop_new ( ) | '''INT''' blendop_new ( ) | ||
- | Creates a new | + | Creates a new [[blend operation]] with a [[blend table]]. This table will contain a blending effect, which you'll have to set after creating the [[blend operation]]. When that is done you can finally [[blendop_apply|apply]] or [[blendop_assign|assign]] the [[blendop]] to a [[graphic]]. |
The source section of the [[blend table]] will be the normal object and the destination section will be cleared, removing translucency. | The source section of the [[blend table]] will be the normal object and the destination section will be cleared, removing translucency. | ||
Line 13: | Line 13: | ||
| 0 || - Error: insufficient memory or the screen was not yet initialized. | | 0 || - Error: insufficient memory or the screen was not yet initialized. | ||
|- | |- | ||
- | | !0 || - Success (pointer to the | + | | !0 || - Success (pointer to the [[blend table]]). |
|} | |} | ||
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| Insufficient memory || - There is insufficient memory available. This error doesn't occur often. | | Insufficient memory || - There is insufficient memory available. This error doesn't occur often. | ||
|} | |} | ||
- | |||
- | == Example == | ||
- | <pre> | ||
- | Program test; | ||
- | Private | ||
- | My_graphic; | ||
- | Blending_operation; | ||
- | Begin | ||
- | Set_mode(320,240,16); | ||
- | Dump_type = complete_dump; | ||
- | |||
- | x=160; | ||
- | y=120; | ||
- | |||
- | My_graphic=new_map(100,100,16); | ||
- | Map_clear(0,My_graphic,RGB(255,255,255)); | ||
- | |||
- | graph=My_graphic; | ||
- | |||
- | Loop | ||
- | If (key(_space)) | ||
- | Blending_operation=Blendop_new(); | ||
- | Blendop_tint(Blending_operation,1,255,0,0); | ||
- | Blendop_assign(0,My_graphic,Blending_operation); | ||
- | End | ||
- | Frame; | ||
- | End | ||
- | End | ||
- | </pre> | ||
- | |||
- | Used in example: [[set_mode]](), [[new_map]](), [[map_clear]](), [[key]](), [[blendop_tint]](), [[blendop_assign]](), [[dump modes]] | ||
- | |||
- | This will result in something like: | ||
- | |||
- | [[Image:Blendop.jpg]] | ||
{{Funcbox | {{Funcbox | ||
| category = Blendops | | category = Blendops | ||
}} | }} |
Revision as of 16:42, 17 January 2008
Contents |
Definition
INT blendop_new ( )
Creates a new blend operation with a blend table. This table will contain a blending effect, which you'll have to set after creating the blend operation. When that is done you can finally apply or assign the blendop to a graphic.
The source section of the blend table will be the normal object and the destination section will be cleared, removing translucency.
Returns
0 | - Error: insufficient memory or the screen was not yet initialized. |
!0 | - Success (pointer to the blend table). |
Notes
The right order of doing blending stuff: First create a new table with blendop_new(), then put a blending effect in it with for example blendop_tint(), and then assign it to a graphic with blendop_assign().
Errors
Insufficient memory | - There is insufficient memory available. This error doesn't occur often. |
Blendops Functions | |
• Blendop_apply() • Blendop_assign() • Blendop_free() • Blendop_grayscale() • Blendop_identity() • Blendop_intensity() • Blendop_new() • Blendop_swap() • Blendop_tint() • Blendop_translucency() • |