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Mouse
From FenixWiki
Definition
Struct Mouse
The struct mouse contains several variables:
x | - The X-coordinate of the mouse. |
y | - The Y-coordinate of the mouse. |
graph | - The graphID of the graph of the mouse (you can change this to suit your needs). |
file | - The fileID of the file in which the graph of the mouse is located. |
z | - The Z-coordinate of the mouse. |
angle | - The angle of the mouse process. |
size | - The size of the mouse process. |
flags | - The render flags of the mouse process. |
region | - The region of the mouse process. |
left | - Indicates whether the left mouse button is pressed (true/false). |
middle | - Indicates whether the middle mouse button is pressed (true/false). |
right | - Indicates whether the right mouse button is pressed (true/false). |
wheelup | - Indicates whether the mouse wheel is scrolled upwards (true/false). |
wheeldown | - Indicates whether the mouse wheel is scrolled downwards (true/false). |
Example
Program mousepointer; Private int dmap; int rmap; int gmap; int bmap; int ymap; int cmap; int mmap; int wmap; Begin // Create a dark graph dmap = new_map(100,100,8); map_clear(0,dmap,rgb(50,50,50)); // Create a red graph rmap = new_map(100,100,8); map_clear(0,rmap,rgb(255,0,0)); // Create a green graph gmap = new_map(100,100,8); map_clear(0,gmap,rgb(0,255,0)); // Create a blue graph bmap = new_map(100,100,8); map_clear(0,bmap,rgb(0,0,255)); // Create a yellow graph ymap = new_map(100,100,8); map_clear(0,ymap,rgb(255,255,0)); // Create a cyan graph cmap = new_map(100,100,8); map_clear(0,cmap,rgb(0,255,255)); // Create a magenta graph mmap = new_map(100,100,8); map_clear(0,mmap,rgb(255,0,255)); // Create a white graph wmap = new_map(100,100,8); map_clear(0,wmap,rgb(255,255,255)); Loop if(mouse.left) // +Red if(mouse.right) // +Green if(mouse.middle) // +Blue mouse.graph = wmap; else mouse.graph = ymap; end else if(mouse.middle) // +Blue mouse.graph = mmap; else mouse.graph = rmap; end end elseif(mouse.right) // +Green if(mouse.middle) // +Blue mouse.graph = cmap; else mouse.graph = gmap; end elseif(mouse.middle) // +Blue mouse.graph = bmap; else // Dark mouse.graph = dmap; end frame; End End
Used in example: new_map(), map_clear(), graph
Shows some use of maps and the mouse.