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Drawing stipple
From FenixWiki
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Definition
INT drawing_stipple ( <INT stipples> )
Tells Fenix which pixels to draw of the coming drawings.
This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked, etc. This means a value of -1 means normal operation, that is all the pixels will be drawn.
Parameters
INT stipples - Which pixels to draw, repetitive 32bits. |
Returns
INT : true
Example
Program example; Private // int draw_id; Begin // Draw in background drawing_map(0,background); // Set stipplemode to display every other pixel. // binary code 0101 0101 0101 0101 0101 0101 0101 0101 // hex code 55555555 // 10base code 1431655765 drawing_stipple(1431655765); // Draw two lines draw_line(10,10,190,10); draw_line(11,12,190,12); // Draw this funy pattern // binary code 0011 1100 0111 1100 1010 0001 1101 0011 // hex code 3C7CA1D3 // 10base code 1014800851 drawing_stipple(1014800851); // Draw two lines draw_line(10,20,190,20); draw_line(11,22,190,22); // Wait for key ESC Repeat frame; Until(key(_ESC)) End
Used in example: drawing_map(), draw_line(), key()
This will result in something like:
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Drawing Functions | |
• Delete_draw() • Draw_box() • Draw_circle() • Draw_curve() • Draw_fcircle() • Draw_line() • Draw_rect() • Drawing_alpha() • Drawing_color() • Drawing_map() • Drawing_stipple() • Drawing_z() • Move_draw() • |