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Frame

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Revision as of 21:01, 25 June 2007 (edit)
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=== Definition === === Definition ===
---- ----
-The '''frame;''' command tells the interpreter when a process is done for one game cycle.+The '''frame;''' command tells the interpreter when a [[process]] is done for one game cycle.
When the '''frame;''' is reached, the screen is updated. When the '''frame;''' is reached, the screen is updated.
-If there are several processes running, the screen is updated once every process has reached it`s+If there are several [[process]]es running, the screen is updated once every [[process]] has reached it`s
'''frame;''' statement. '''frame;''' statement.
-It is commonly used in [[loop]]s of processes that should do something like moving around by a certain +It is commonly used in [[loop]]s of [[process]]es that should do something like moving around by a certain
amount of pixels per game cycle (or per frame). amount of pixels per game cycle (or per frame).
Line 27: Line 27:
</pre> </pre>
-This example process would give you a square you can move around the screen by 2 pixel before it +This example [[process]] would give you a square you can move around the screen by 2 pixel before it
gets showed again, before the game cycle is over, before the '''frame;''' happens. gets showed again, before the game cycle is over, before the '''frame;''' happens.
If there would be no '''frame;''' in the [[loop]], it would just run and run and the interpreter would wait If there would be no '''frame;''' in the [[loop]], it would just run and run and the interpreter would wait
and wait and wait for the '''frame;''' which would just result in freezing. and wait and wait for the '''frame;''' which would just result in freezing.

Revision as of 21:04, 25 June 2007

Definition


The frame; command tells the interpreter when a process is done for one game cycle. When the frame; is reached, the screen is updated. If there are several processes running, the screen is updated once every process has reached it`s frame; statement.

It is commonly used in loops of processes that should do something like moving around by a certain amount of pixels per game cycle (or per frame).

Example


process square()
 begin
   graph = new_map(5,5,16);
   map_clear(0,graph,rgb(255,255,255));

   loop
     if(key(_left))x-=2;end; 
     if(key(_right))x+=2;end;

     frame; //<-vital part
    end;
  end;

This example process would give you a square you can move around the screen by 2 pixel before it gets showed again, before the game cycle is over, before the frame; happens. If there would be no frame; in the loop, it would just run and run and the interpreter would wait and wait and wait for the frame; which would just result in freezing.

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