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Frame

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[[Category:language]] [[Category:language]]
-=== Definition ===+ 
-----+== Definition ==
The '''frame;''' command tells the interpreter when a [[process]] is done for one game cycle. The '''frame;''' command tells the interpreter when a [[process]] is done for one game cycle.
When the '''frame;''' is reached, the screen is updated. When the '''frame;''' is reached, the screen is updated.
-If there are several [[process]]es running, the screen is updated once every [[process]] has reached it`s+If there are several [[process]]es running, the screen is updated once every [[process]] has reached its '''frame;''' statement.
-'''frame;''' statement.+
-It is commonly used in [[loop]]s of [[process]]es that should do something like moving around by a certain +It is commonly used in [[loop]]s of [[process]]es that should do something like moving around by a certain amount of pixels per game cycle (or per frame).
-amount of pixels per game cycle (or per frame).+
-=== Example ===+A possibility is to adjust the amount of cycles to wait. '''frame(100);''' would wait one cycle (100%), same as '''frame;'''. However '''frame(200);''' will wait two cycles (200% means the frame statement provides for 200% frame). So '''frame(50);''' will wait a half cycle or otherwise said, it will make a loop run twice per frame.
-----+ 
 +== Example ==
<pre> <pre>
-process square()+Begin
- begin+ square();
- graph = new_map(5,5,16);+ Loop
- map_clear(0,graph,rgb(255,255,255));+ frame;
 + End
 +End
 + 
 +Process square()
 +Begin
 + 
 + graph = new_map(5,5,16);
 + map_clear(0,graph,rgb(255,255,255));
- loop+ Loop
- if(key(_left))x-=2;end; + x += 2 * (key(_right)-key(_left));
- if(key(_right))x+=2;end;+ frame; //<-vital part
 + End
- frame; //<-vital part+End
- end;+
- end;+
</pre> </pre>
This example [[process]] would give you a square you can move around the screen by 2 pixel before it This example [[process]] would give you a square you can move around the screen by 2 pixel before it
gets showed again, before the game cycle is over, before the '''frame;''' happens. gets showed again, before the game cycle is over, before the '''frame;''' happens.
-If there would be no '''frame;''' in the [[loop]], it would just run and run and the interpreter would wait+If there would be no '''frame;''' in the [[loop]], it would just run forever and the interpreter would wait forever and wait for the '''frame;''' which would result in freezing.
-and wait and wait for the '''frame;''' which would just result in freezing.+

Revision as of 21:00, 19 August 2007


Definition

The frame; command tells the interpreter when a process is done for one game cycle. When the frame; is reached, the screen is updated. If there are several processes running, the screen is updated once every process has reached its frame; statement.

It is commonly used in loops of processes that should do something like moving around by a certain amount of pixels per game cycle (or per frame).

A possibility is to adjust the amount of cycles to wait. frame(100); would wait one cycle (100%), same as frame;. However frame(200); will wait two cycles (200% means the frame statement provides for 200% frame). So frame(50); will wait a half cycle or otherwise said, it will make a loop run twice per frame.

Example

Begin
    square();
    Loop
        frame;
    End
End

Process square()
Begin

    graph = new_map(5,5,16);
    map_clear(0,graph,rgb(255,255,255));

    Loop
        x += 2 * (key(_right)-key(_left));
        frame; //<-vital part
    End

End

This example process would give you a square you can move around the screen by 2 pixel before it gets showed again, before the game cycle is over, before the frame; happens. If there would be no frame; in the loop, it would just run forever and the interpreter would wait forever and wait for the frame; which would result in freezing.

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