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LCD DLL

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Revision as of 22:21, 26 December 2007 (edit)
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First you initialize LCD.DLL: First you initialize LCD.DLL:
<pre>LCD_Init("Fenix LCD");</pre> <pre>LCD_Init("Fenix LCD");</pre>
 +Then open a connection an LCD screen device:
 +<pre>LCD_Open(0);</pre>
Now you can update the LCD screen and read the state of the buttons: Now you can update the LCD screen and read the state of the buttons:
<pre>LCD_SetBitmap(0,LCD_PRIORITY_NORMAL,map_buffer(file,graph)); <pre>LCD_SetBitmap(0,LCD_PRIORITY_NORMAL,map_buffer(file,graph));
// Make sure (file,graph) is 160x43x8</pre> // Make sure (file,graph) is 160x43x8</pre>
 +
== Future == == Future ==
Depends on what Logitech will do. Depends on what Logitech will do.

Revision as of 22:23, 26 December 2007

Up to DLL's



Contents

Definition

LCD.DLL is a DLL to communicate with the LCD Screen of the Logitech G15 keyboard. When Logitech makes other devices with LCD screens, this DLL will support them too.

Features

  • Control of what is being shown on the LCD screen.
  • Read the state of the soft buttons on the LCD screen.

How to use

To be able to use it, you must include the LCD.DLL functionality:

include "LCD.fh";

First you initialize LCD.DLL:

LCD_Init("Fenix LCD");

Then open a connection an LCD screen device:

LCD_Open(0);

Now you can update the LCD screen and read the state of the buttons:

LCD_SetBitmap(0,LCD_PRIORITY_NORMAL,map_buffer(file,graph));
// Make sure (file,graph) is 160x43x8

Future

Depends on what Logitech will do.

Download

Here's the complete package containing a simple testprogram with commented source, the DLL, the sourcecode and full documentation:

Coming soon...

Documentation

Links


LCD.DLL Documentation
MainFunctionsGlobalsDefinesErrorcodesChangelog
DLL's
Explosion.DLLGUI.DLLImage.DLLLCD.DLLLog.dllMPEG.DLLMixer.DLLNetwork.DLLTTF.DLL
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