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Save png

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takingscreenshot=1; takingscreenshot=1;
graph=get_screen(); // grabs the screen and sets it as the program graphic graph=get_screen(); // grabs the screen and sets it as the program graphic
- save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a random number in the filename to prevent overwriting + save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a
 + // random number in the filename to
 + // prevent overwriting
unload_map(0,graph); //frees the graphic unload_map(0,graph); //frees the graphic
Else Else

Revision as of 12:04, 8 July 2007


Contents

Definition

INT save_png ( <INT fileID> , <INT graphID> , <STRING file> )

Saves an in-game graphic as a PNG file somewhere.

Parameters

INT fileID - The FPG your graphic is in, or 0 if it isn't in one.
INT graphID - The graphic to save.
STRING file - The name of the file to be saved, including a possible path.

Returns

INT : Returns true if successful and false if failed.

Example

//here's a cool thing to save a screenshot
Program save_those_pngs;
Global
    takingscreenshot;

Begin

    Loop
        
        If (key(_f12)) 
            If (takingscreenshot==0)
                takingscreenshot=1;
                graph=get_screen(); // grabs the screen and sets it as the program graphic
                save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a
                                                              // random number in the filename to
                                                              // prevent overwriting 
                unload_map(0,graph);  //frees the graphic
            Else
                takingscreenshot=0;
            End
        End

        frame;
    End
End

Used in example: key(), get_screen(), unload_map()

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