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Save png

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== Returns == == Returns ==
-'''INT''' : Succesrate+'''INT''' : Successrate
{| {|
| [[false]] || - Error. | [[false]] || - Error.

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Contents

[edit] Definition

INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )

Saves an in-game graphic as a PNG file somewhere.

[edit] Parameters

INT fileID - The fileID of the file that holds the graphic.
INT graphID - The graphID of the graphic to save.
STRING filename - The name of the PNG file to be saved, including a possible path.

[edit] Returns

INT : Successrate

false - Error.
true - Success.

[edit] Example

//here's a cool thing to save a screenshot
Program save_those_pngs;
Global
    takingscreenshot;

Begin

    Loop
        
        If (key(_f12)) 
            If (takingscreenshot==0)
                takingscreenshot=1;
                graph=get_screen(); // grabs the screen and sets it as the program graphic
                save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a
                                                              // random number in the filename to
                                                              // prevent overwriting 
                unload_map(0,graph);  //frees the graphic
            Else
                takingscreenshot=0;
            End
            While(key(_f12)) Frame; End
       End

        frame;
    End
End

Used in example: key(), get_screen(), unload_map()


Maps Functions
Graphic_info() • Map_block_copy() • Map_clear() • Map_clone() • Map_put() • Map_put_pixel() • Map_xput() • Map_xputnp() • New_map() • Save_png() • Unload_map() •
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