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  1. Load wav (671 bytes)
    15: '''INT''' : [[WaveID]]
    21: | >0 || - The [[WaveID]].
  2. Play wav (976 bytes)
    5: '''INT''' play_wav ( <'''INT''' waveID> , <'''INT''' repeats> , [<'''INT''' channel>] )
    11: | '''INT''' waveID || - The [[WaveID]] of the sound effect to be played.
    21: | -1 || - Error: sound inactive; invalid [[waveID]]

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