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Map put pixel
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				Revision as of 18:53, 8 July 2007 (edit) (undo) Sandman (Talk | contribs) m Next diff →  | 
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| | Invalid map || - Map doesn't exist. | | Invalid map || - Map doesn't exist. | ||
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| - | | Unsupported  | + | | Unsupported color depth || - Destination graph is of an unsupported colordepth. | 
| |} | |} | ||
Revision as of 18:53, 8 July 2007
Contents | 
Definition
INT map_put_pixel ( <INT fileID> , <INT graphID> , <INT x> , <INT y> , <INT color> )
Draws a single colored pixel on a graph.
Parameters
| INT fileID | - The file that holds the graph. | 
| INT graphID | - The graph to draw on. | 
| INT x | - Where on the graph's x-axis to put the pixel. | 
| INT y | - Where on the graph's y-axis to put the pixel. | 
| INT color | - What color to draw. | 
Returns
INT : true
Errors
| Invalid map | - Map doesn't exist. | 
| Unsupported color depth | - Destination graph is of an unsupported colordepth. | 
Example
Program awesome;
Private
    int map;
    int i;
Begin
    // Set the mode to 16bit and some res
    set_mode(320,200,16);
    // Create a blue-ish square map
    map = new_map(100,100,16);
    map_clear(0,map,rgb(50,100,150));
    // Puts 100 yellow-ish pixels in random places in the graphic
    for(i=0; i<100; i++)
        map_put_pixel(0,map,rand(0,100),rand(0,100),rgb(255,255,55));
    end
    // Puts the map in the center of the screen
    put(0,map,160,100);
    Loop
        frame;
    End
End
Used in example: set_mode(), new_map(), map_clear(), rand(), put()
