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Fget angle
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== Notes == | == Notes == | ||
The [[angle]] value returned by this function is in thousandths of degrees, as most angles within [[Fenix]] are. | The [[angle]] value returned by this function is in thousandths of degrees, as most angles within [[Fenix]] are. | ||
+ | |||
+ | == Example == | ||
+ | <pre> | ||
+ | Program angling; | ||
+ | Const | ||
+ | screen_width = 320; | ||
+ | screen_height = 200; | ||
+ | screen_depth = 8; | ||
+ | Begin | ||
+ | |||
+ | // Set the screen mode | ||
+ | set_mode(screen_width,screen_height,screen_depth); | ||
+ | |||
+ | // Create mouse graph, assign to mouse.graph | ||
+ | mouse.graph = new_map(20,20,screen_depth); | ||
+ | map_clear(0,mouse.graph,rgb(255,0,0)); | ||
+ | |||
+ | // Create arrow, assign to graph | ||
+ | graph = new_map(30,30,screen_depth); | ||
+ | drawing_map(0,graph); | ||
+ | drawing_color(rgb(0,255,0)); | ||
+ | draw_line( 0,29,29,30/2); | ||
+ | draw_line( 0, 0,30,30/2); | ||
+ | |||
+ | // Set position | ||
+ | x = screen_width /2; | ||
+ | y = screen_height/2; | ||
+ | |||
+ | // Always point to the mouse | ||
+ | Repeat | ||
+ | // Get the angle between this process' coordinates and those of the mouse. | ||
+ | angle = fget_angle(x,y,mouse.x,mouse.y); | ||
+ | frame; | ||
+ | Until(key(_esc)) | ||
+ | |||
+ | End | ||
+ | </pre> | ||
+ | Used in example: [[set_mode]](), [[new_map]](), [[map_clear]](), [[drawing_map]](), [[drawing_color]](), [[draw_line]](), [[mouse]], [[graph]], [[x]], [[y]], [[angle]] | ||
+ | |||
+ | This example could also be done with [[get_angle]](), but that would be more work. |
Revision as of 11:00, 11 July 2007
Contents |
Definition
INT fget_angle ( <INT pointA-X> , <INT pointA-Y> , <INT pointB-X> , <INT pointB-Y> )
Returns the angle between two certain points. The returned angle will be ranging from 0 to 360000 (0-360ΒΊ).
Parameters
INT pointA-X | - The X-coordinate of point A. |
INT pointA-Y | - The Y-coordinate of point A. |
INT pointB-X | - The X-coordinate of point B. |
INT pointB-Y | - The Y-coordinate of point B. |
Returns
INT : The angle between point A and point B.
Notes
The angle value returned by this function is in thousandths of degrees, as most angles within Fenix are.
Example
Program angling; Const screen_width = 320; screen_height = 200; screen_depth = 8; Begin // Set the screen mode set_mode(screen_width,screen_height,screen_depth); // Create mouse graph, assign to mouse.graph mouse.graph = new_map(20,20,screen_depth); map_clear(0,mouse.graph,rgb(255,0,0)); // Create arrow, assign to graph graph = new_map(30,30,screen_depth); drawing_map(0,graph); drawing_color(rgb(0,255,0)); draw_line( 0,29,29,30/2); draw_line( 0, 0,30,30/2); // Set position x = screen_width /2; y = screen_height/2; // Always point to the mouse Repeat // Get the angle between this process' coordinates and those of the mouse. angle = fget_angle(x,y,mouse.x,mouse.y); frame; Until(key(_esc)) End
Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), mouse, graph, x, y, angle
This example could also be done with get_angle(), but that would be more work.