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Fget angle
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| Revision as of 11:00, 11 July 2007 (edit) Sandman (Talk | contribs) ← Previous diff |
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| Line 28: | Line 28: | ||
| Program angling; | Program angling; | ||
| Const | Const | ||
| - | screen_width = 320; | + | screen_width = 320; |
| - | screen_height = 200; | + | screen_height = 200; |
| - | screen_depth = 8; | + | screen_depth = 8; |
| + | screen_fps = 60; | ||
| + | screen_frameskip = 0; | ||
| + | Global | ||
| + | int distance; | ||
| + | int tempID; | ||
| Begin | Begin | ||
| // Set the screen mode | // Set the screen mode | ||
| set_mode(screen_width,screen_height,screen_depth); | set_mode(screen_width,screen_height,screen_depth); | ||
| + | set_fps(screen_fps,screen_frameskip); | ||
| + | |||
| + | // Change this to see what happens | ||
| + | resolution = 100; | ||
| // Create mouse graph, assign to mouse.graph | // Create mouse graph, assign to mouse.graph | ||
| Line 48: | Line 57: | ||
| // Set position | // Set position | ||
| - | x = screen_width /2; | + | x = screen_width /2 * resolution; |
| - | y = screen_height/2; | + | y = screen_height/2 * resolution; |
| + | |||
| + | // Display distance | ||
| + | write(0,0,0,0,"Distance:"); | ||
| + | write_int(0,60,0,0,&distance); | ||
| // Always point to the mouse | // Always point to the mouse | ||
| Repeat | Repeat | ||
| - | // Get the angle between this process' coordinates and those of the mouse. | + | // Get the angle and distance between this process' coordinates and those of the mouse. |
| - | angle = fget_angle(x,y,mouse.x,mouse.y); | + | angle = fget_angle(x,y,mouse.x*resolution,mouse.y*resolution); |
| + | distance = fget_dist (x,y,mouse.x*resolution,mouse.y*resolution); | ||
| frame; | frame; | ||
| Until(key(_esc)) | Until(key(_esc)) | ||
| Line 60: | Line 74: | ||
| End | End | ||
| </pre> | </pre> | ||
| - | Used in example: [[set_mode]](), [[new_map]](), [[map_clear]](), [[drawing_map]](), [[drawing_color]](), [[draw_line]](), [[mouse]], [[graph]], [[x]], [[y]], [[angle]] | + | Used in example: [[set_mode]](), [[new_map]](), [[map_clear]](), [[drawing_map]](), [[drawing_color]](), [[draw_line]](), [[write]](), [[write_int]](), [[fget_angle]](), [[fget_dist]](), [[resolution]], [[mouse]], [[graph]], [[x]], [[y]], [[angle]] |
| This example could also be done with [[get_angle]](), but that would be more work. | This example could also be done with [[get_angle]](), but that would be more work. | ||
Revision as of 12:06, 11 July 2007
Contents |
Definition
INT fget_angle ( <INT pointA-X> , <INT pointA-Y> , <INT pointB-X> , <INT pointB-Y> )
Returns the angle between two certain points. The returned angle will be ranging from 0 to 360000 (0-360º).
Parameters
| INT pointA-X | - The X-coordinate of point A. |
| INT pointA-Y | - The Y-coordinate of point A. |
| INT pointB-X | - The X-coordinate of point B. |
| INT pointB-Y | - The Y-coordinate of point B. |
Returns
INT : The angle between point A and point B.
Notes
The angle value returned by this function is in thousandths of degrees, as most angles within Fenix are.
Example
Program angling;
Const
screen_width = 320;
screen_height = 200;
screen_depth = 8;
screen_fps = 60;
screen_frameskip = 0;
Global
int distance;
int tempID;
Begin
// Set the screen mode
set_mode(screen_width,screen_height,screen_depth);
set_fps(screen_fps,screen_frameskip);
// Change this to see what happens
resolution = 100;
// Create mouse graph, assign to mouse.graph
mouse.graph = new_map(20,20,screen_depth);
map_clear(0,mouse.graph,rgb(255,0,0));
// Create arrow, assign to graph
graph = new_map(30,30,screen_depth);
drawing_map(0,graph);
drawing_color(rgb(0,255,0));
draw_line( 0,29,29,30/2);
draw_line( 0, 0,30,30/2);
// Set position
x = screen_width /2 * resolution;
y = screen_height/2 * resolution;
// Display distance
write(0,0,0,0,"Distance:");
write_int(0,60,0,0,&distance);
// Always point to the mouse
Repeat
// Get the angle and distance between this process' coordinates and those of the mouse.
angle = fget_angle(x,y,mouse.x*resolution,mouse.y*resolution);
distance = fget_dist (x,y,mouse.x*resolution,mouse.y*resolution);
frame;
Until(key(_esc))
End
Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), write(), write_int(), fget_angle(), fget_dist(), resolution, mouse, graph, x, y, angle
This example could also be done with get_angle(), but that would be more work.
