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Blendop new
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'''INT''' blendop_new() | '''INT''' blendop_new() | ||
- | Creates a new blending table. This table will contain a blending effect, which you'll have to set after creating the blending table. When that is done you can finally apply the blendop to a | + | Creates a new blending table. This table will contain a blending effect, which you'll have to set after creating the blending table. When that is done you can finally apply the blendop to a [[graphic]]. |
- | + | ||
- | + | ||
- | + | ||
== Returns == | == Returns == | ||
- | + | {| | |
+ | | 0 || - Error: insufficient memory | ||
+ | |- | ||
+ | | !0 || - Success (pointer to the blendop table). | ||
+ | |} | ||
== Notes == | == Notes == | ||
- | The right order of doing blending stuff: First create a new table with blendop_new(), then put a blending effect in it with for example blendop_tint(), and then assign it to a | + | The right order of doing blending stuff: First create a new table with [[blendop_new]](), then put a blending effect in it with for example [[blendop_tint]](), and then assign it to a [[graphic]] with [[blendop_assign]](). |
== Errors == | == Errors == | ||
- | ' | + | {| |
+ | | Insufficient memory || - There is insufficient memory available. This error doesn't occur often. | ||
+ | |} | ||
== Example == | == Example == |
Revision as of 17:42, 23 July 2007
Contents |
Definition
INT blendop_new()
Creates a new blending table. This table will contain a blending effect, which you'll have to set after creating the blending table. When that is done you can finally apply the blendop to a graphic.
Returns
0 | - Error: insufficient memory |
!0 | - Success (pointer to the blendop table). |
Notes
The right order of doing blending stuff: First create a new table with blendop_new(), then put a blending effect in it with for example blendop_tint(), and then assign it to a graphic with blendop_assign().
Errors
Insufficient memory | - There is insufficient memory available. This error doesn't occur often. |
Example
Program test; Private My_graphic; Blending_operation; Begin Set_mode(320,240,16); Dump_type = complete_dump; x=160; y=120; My_graphic=new_map(100,100,16); Map_clear(0,My_graphic,RGB(255,255,255)); graph=My_graphic; Loop If (key(_space)) Blending_operation=Blendop_new(); Blendop_tint(Blending_operation,1,255,0,0); Blendop_assign(0,My_graphic,Blending_operation); End Frame; End End
Used in example: set_mode(), new_map(), map_clear(), key(), blendop_tint(), blendop_assign(), dump modes
This will result in something like: