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+ | [[category:general]] | ||
+ | [[category:texts]] | ||
+ | |||
== Definition == | == Definition == | ||
A text is a text written on screen with [[Functioncategory:texts|texts functions]], like [[write]]() or [[write_int]](). A text is addressed using the associated [[TextID]]. | A text is a text written on screen with [[Functioncategory:texts|texts functions]], like [[write]]() or [[write_int]](). A text is addressed using the associated [[TextID]]. | ||
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* Static text is any text written with [[write]](); it is static, because the content of the text cannot be changed after writing, but the text can be moved and deleted. | * Static text is any text written with [[write]](); it is static, because the content of the text cannot be changed after writing, but the text can be moved and deleted. | ||
* Dynamic text is any text written with write_xxx() functions; it is dynamic because the content of the text always reflects the current value of the variable specified. Of course moving and deleting is also possible. | * Dynamic text is any text written with write_xxx() functions; it is dynamic because the content of the text always reflects the current value of the variable specified. Of course moving and deleting is also possible. | ||
+ | |||
+ | == Writing texts == | ||
+ | There are multiple ways to write texts: the write() function, write_xxx() functions and the write_in_map() function. With the first two, some the [[global variable]] [[text_z]] is important and with all three of them, the following are important: | ||
+ | * The functions [[set_text_color]]() and [[get_text_color]]() | ||
+ | * The [[font]] | ||
+ | * The [[alignment]] | ||
+ | * The global variable [[text_flags]] | ||
+ | |||
+ | Also the function [[move_text]]() can be handy, as it moves a previously written text to a different location. | ||
== Example == | == Example == | ||
<pre> | <pre> | ||
- | Program | + | Program texts; |
+ | Const | ||
+ | maxtexts = 10; | ||
+ | Private | ||
+ | int textid[maxtexts-1]; | ||
+ | string str; | ||
+ | float flt; | ||
Begin | Begin | ||
- | | + | // Set FPS |
- | | + | set_fps(60,0); |
+ | // Init text settings: | ||
+ | text_z = 0; | ||
+ | text_flags = 0; | ||
+ | set_text_color(rgb(255,255,255)); | ||
+ | |||
+ | // Write some texts | ||
+ | textid[0] = write(0,0,0,0,"FPS:"); | ||
+ | textid[1] = write_int(0,30,0,0,&fps); | ||
+ | textid[2] = write_string(0,160,95,1,&str); | ||
+ | textid[3] = write_float(0,160,105,0,&flt); | ||
+ | |||
+ | // Show z workings | ||
+ | set_text_color(rgb(50,150,150)); | ||
+ | textid[4] = write(0,20,20,0,"Underlying text"); | ||
+ | text_z = -1; | ||
+ | set_text_color(rgb(255,255,255)); | ||
+ | textid[5] = write(0,22,22,0,"On top text"); | ||
+ | |||
+ | // Update the texts until ESC is pressed | ||
Repeat | Repeat | ||
+ | // Notice the texts get updated as the values of str and flt changes. | ||
+ | // The same goes for the value of fps. | ||
+ | str = "This program is running for " + timer/100 + " seconds."; | ||
+ | flt = (float)timer/100; | ||
frame; | frame; | ||
- | Until(key(_esc)) | + | Until(key(_esc)); |
+ | |||
+ | // Delete the texts (this section would be good for OnExit) | ||
+ | for(x=0; x<maxtexts; x++) | ||
+ | if(textid[x]!=0) | ||
+ | delete_text(textid[x]); | ||
+ | end | ||
+ | end | ||
End | End | ||
</pre> | </pre> | ||
- | Used in example: [[write]](), [[write_int]](), [[ | + | Used in example: [[set_fps]](), [[set_text_color]](), [[write]](), [[write_int]](), [[write_string]](), [[write_float]](), [[key]](), [[delete_text]](), [[text_z]], [[text_flags]], [[fps]] |
- | + | ||
- | + | ||
- | + |
Current revision
[edit] Definition
A text is a text written on screen with texts functions, like write() or write_int(). A text is addressed using the associated TextID.
There are two kinds of texts:
- Static text is any text written with write(); it is static, because the content of the text cannot be changed after writing, but the text can be moved and deleted.
- Dynamic text is any text written with write_xxx() functions; it is dynamic because the content of the text always reflects the current value of the variable specified. Of course moving and deleting is also possible.
[edit] Writing texts
There are multiple ways to write texts: the write() function, write_xxx() functions and the write_in_map() function. With the first two, some the global variable text_z is important and with all three of them, the following are important:
- The functions set_text_color() and get_text_color()
- The font
- The alignment
- The global variable text_flags
Also the function move_text() can be handy, as it moves a previously written text to a different location.
[edit] Example
Program texts; Const maxtexts = 10; Private int textid[maxtexts-1]; string str; float flt; Begin // Set FPS set_fps(60,0); // Init text settings: text_z = 0; text_flags = 0; set_text_color(rgb(255,255,255)); // Write some texts textid[0] = write(0,0,0,0,"FPS:"); textid[1] = write_int(0,30,0,0,&fps); textid[2] = write_string(0,160,95,1,&str); textid[3] = write_float(0,160,105,0,&flt); // Show z workings set_text_color(rgb(50,150,150)); textid[4] = write(0,20,20,0,"Underlying text"); text_z = -1; set_text_color(rgb(255,255,255)); textid[5] = write(0,22,22,0,"On top text"); // Update the texts until ESC is pressed Repeat // Notice the texts get updated as the values of str and flt changes. // The same goes for the value of fps. str = "This program is running for " + timer/100 + " seconds."; flt = (float)timer/100; frame; Until(key(_esc)); // Delete the texts (this section would be good for OnExit) for(x=0; x<maxtexts; x++) if(textid[x]!=0) delete_text(textid[x]); end end End
Used in example: set_fps(), set_text_color(), write(), write_int(), write_string(), write_float(), key(), delete_text(), text_z, text_flags, fps