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| + | [[category:general]] | ||
| + | [[category:texts]] | ||
| + | |||
| == Definition == | == Definition == | ||
| A text is a text written on screen with [[Functioncategory:texts|texts functions]], like [[write]]() or [[write_int]](). A text is addressed using the associated [[TextID]]. | A text is a text written on screen with [[Functioncategory:texts|texts functions]], like [[write]]() or [[write_int]](). A text is addressed using the associated [[TextID]]. | ||
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| * The [[alignment]] | * The [[alignment]] | ||
| * The global variable [[text_flags]] | * The global variable [[text_flags]] | ||
| + | |||
| + | Also the function [[move_text]]() can be handy, as it moves a previously written text to a different location. | ||
| == Example == | == Example == | ||
Current revision
[edit] Definition
A text is a text written on screen with texts functions, like write() or write_int(). A text is addressed using the associated TextID.
There are two kinds of texts:
- Static text is any text written with write(); it is static, because the content of the text cannot be changed after writing, but the text can be moved and deleted.
- Dynamic text is any text written with write_xxx() functions; it is dynamic because the content of the text always reflects the current value of the variable specified. Of course moving and deleting is also possible.
[edit] Writing texts
There are multiple ways to write texts: the write() function, write_xxx() functions and the write_in_map() function. With the first two, some the global variable text_z is important and with all three of them, the following are important:
- The functions set_text_color() and get_text_color()
- The font
- The alignment
- The global variable text_flags
Also the function move_text() can be handy, as it moves a previously written text to a different location.
[edit] Example
Program texts;
Const
maxtexts = 10;
Private
int textid[maxtexts-1];
string str;
float flt;
Begin
// Set FPS
set_fps(60,0);
// Init text settings:
text_z = 0;
text_flags = 0;
set_text_color(rgb(255,255,255));
// Write some texts
textid[0] = write(0,0,0,0,"FPS:");
textid[1] = write_int(0,30,0,0,&fps);
textid[2] = write_string(0,160,95,1,&str);
textid[3] = write_float(0,160,105,0,&flt);
// Show z workings
set_text_color(rgb(50,150,150));
textid[4] = write(0,20,20,0,"Underlying text");
text_z = -1;
set_text_color(rgb(255,255,255));
textid[5] = write(0,22,22,0,"On top text");
// Update the texts until ESC is pressed
Repeat
// Notice the texts get updated as the values of str and flt changes.
// The same goes for the value of fps.
str = "This program is running for " + timer/100 + " seconds.";
flt = (float)timer/100;
frame;
Until(key(_esc));
// Delete the texts (this section would be good for OnExit)
for(x=0; x<maxtexts; x++)
if(textid[x]!=0)
delete_text(textid[x]);
end
end
End
Used in example: set_fps(), set_text_color(), write(), write_int(), write_string(), write_float(), key(), delete_text(), text_z, text_flags, fps
