This wiki is out of date, use the continuation of this wiki instead

Fget angle

From FenixWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 12:06, 11 July 2007 (edit)
Sandman (Talk | contribs)

← Previous diff
Revision as of 12:12, 11 July 2007 (edit) (undo)
Sandman (Talk | contribs)
m (β†’Example)
Next diff β†’
Line 77: Line 77:
This example could also be done with [[get_angle]](), but that would be more work. This example could also be done with [[get_angle]](), but that would be more work.
 +
 +It could look something like:<br>
 +http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/fget_angle.PNG

Revision as of 12:12, 11 July 2007


Contents

Definition

INT fget_angle ( <INT pointA-X> , <INT pointA-Y> , <INT pointB-X> , <INT pointB-Y> )

Returns the angle between two certain points. The returned angle will be ranging from 0 to 360000 (0-360ΒΊ).

Parameters

INT pointA-X - The X-coordinate of point A.
INT pointA-Y - The Y-coordinate of point A.
INT pointB-X - The X-coordinate of point B.
INT pointB-Y - The Y-coordinate of point B.

Returns

INT : The angle between point A and point B.

Notes

The angle value returned by this function is in thousandths of degrees, as most angles within Fenix are.

Example

Program angling;
Const
    screen_width     = 320;
    screen_height    = 200;
    screen_depth     = 8;
    screen_fps       = 60;
    screen_frameskip = 0;
Global
    int distance;
    int tempID;
Begin

    // Set the screen mode
    set_mode(screen_width,screen_height,screen_depth);
    set_fps(screen_fps,screen_frameskip);

    // Change this to see what happens
    resolution = 100;

    // Create mouse graph, assign to mouse.graph
    mouse.graph = new_map(20,20,screen_depth);
    map_clear(0,mouse.graph,rgb(255,0,0));

    // Create arrow, assign to graph
    graph = new_map(30,30,screen_depth);
    drawing_map(0,graph);
    drawing_color(rgb(0,255,0));
    draw_line( 0,29,29,30/2);
    draw_line( 0, 0,30,30/2);

    // Set position
    x = screen_width /2 * resolution;
    y = screen_height/2 * resolution;

    // Display distance
    write(0,0,0,0,"Distance:");
    write_int(0,60,0,0,&distance);

    // Always point to the mouse
    Repeat
        // Get the angle and distance between this process' coordinates and those of the mouse.
        angle    = fget_angle(x,y,mouse.x*resolution,mouse.y*resolution);
        distance = fget_dist (x,y,mouse.x*resolution,mouse.y*resolution);
        frame;
    Until(key(_esc))

End

Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), write(), write_int(), fget_angle(), fget_dist(), resolution, mouse, graph, x, y, angle

This example could also be done with get_angle(), but that would be more work.

It could look something like:
fget_angle.PNG

Personal tools