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Blendop new
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==Definition== | ==Definition== | ||
- | '''INT''' blendop_new() | + | '''INT''' blendop_new ( ) |
Creates a new blending table. This table will contain a blending effect, which you'll have to set after creating the blending table. When that is done you can finally apply the [[blendop]] to a [[graphic]]. | Creates a new blending table. This table will contain a blending effect, which you'll have to set after creating the blending table. When that is done you can finally apply the [[blendop]] to a [[graphic]]. |
Revision as of 11:17, 17 January 2008
Contents |
Definition
INT blendop_new ( )
Creates a new blending table. This table will contain a blending effect, which you'll have to set after creating the blending table. When that is done you can finally apply the blendop to a graphic.
Returns
0 | - Error: insufficient memory or the screen was not yet initialized. |
!0 | - Success (pointer to the blendop table). |
Notes
The right order of doing blending stuff: First create a new table with blendop_new(), then put a blending effect in it with for example blendop_tint(), and then assign it to a graphic with blendop_assign().
Errors
Insufficient memory | - There is insufficient memory available. This error doesn't occur often. |
Example
Program test; Private My_graphic; Blending_operation; Begin Set_mode(320,240,16); Dump_type = complete_dump; x=160; y=120; My_graphic=new_map(100,100,16); Map_clear(0,My_graphic,RGB(255,255,255)); graph=My_graphic; Loop If (key(_space)) Blending_operation=Blendop_new(); Blendop_tint(Blending_operation,1,255,0,0); Blendop_assign(0,My_graphic,Blending_operation); End Frame; End End
Used in example: set_mode(), new_map(), map_clear(), key(), blendop_tint(), blendop_assign(), dump modes
This will result in something like: