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Write
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Contents |
Definition
INT write ( <INT fontID> , <INT x> , <INT y> , <INT alignment> , <STRING text>)
Puts a dynamic text with a certain font on certain coordinates on the screen with a certain alignment.
Parameters
| INT fontID | - The FontID of the font to be used for the text. |
| INT x | - The X coordinate of the text. |
| INT y | - The Y coordinate of the text. |
| INT alignment | - The type of alignment. |
| STRING text | - The text to be used. |
Returns
INT : TextID
| 0 | - Error. The text could not be obtained or was empty. |
| !0 | - The TextID of the text. |
Example
Program texts;
Const
maxtexts = 10;
Private
int textid[maxtexts-1];
string str;
float flt;
Begin
// Set FPS
set_fps(60,0);
// Write some texts
textid[0] = write(0,0,0,0,"FPS:");
textid[1] = write_int(0,30,0,0,&fps);
textid[2] = write_string(0,160,95,1,&str);
textid[3] = write_float(0,160,105,0,&flt);
// Update the texts until ESC is pressed
Repeat
// Notice the texts get updated as the values of str and flt changes.
// The same goes for the value of fps.
str = "This program is running for " + timer/100 + " seconds.";
flt = (float)timer/100;
frame;
Until(key(_esc));
// Delete the texts
for(x=0; x<maxtexts; x++)
if(textid[x]!=0)
delete_text(textid[x]);
end
end
End
Used in example: set_fps(), write_int(), write_string(), write_float(), key(), delete_text(), array, fps, TextID
This will result in something like:
