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Cos

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float value; float value;
Begin Begin
 +
 + // Modes
set_title("Cosine Graph"); set_title("Cosine Graph");
set_mode(825,480); set_mode(825,480);
- + 
 + // X axis
for(x=50;x<=800;x+=50) for(x=50;x<=800;x+=50)
write(0,x,479,6,itoa(x*360/800)); write(0,x,479,6,itoa(x*360/800));
end end
- + draw_line(1,470,824,470);
 + 
 + // Y axis
write(0,1,20,3,"1"); write(0,1,20,3,"1");
write(0,1,240,3,"0"); write(0,1,240,3,"0");
write(0,1,460,3,"-1"); write(0,1,460,3,"-1");
-  
draw_line(15,1,15,479); draw_line(15,1,15,479);
- draw_line(1,470,824,470);+ 
- + // Draw cosine
for(angle=0;angle<360;angle++) for(angle=0;angle<360;angle++)
value=cos(angle*1000)*220; value=cos(angle*1000)*220;

Revision as of 00:53, 8 June 2007


Contents

Definition

FLOAT cos ( <FLOAT angle> )

Returns the cosine of the specified angle.

This function performs a cosine calculation on the specified angle and returns the value as a floating point number between -1 and 1.

Parameters

FLOAT angle - Angle, in thousandths of degrees. i.e. 75000 = 75ΒΊ

Returns

FLOAT : The cosine result of the specified angle.

Notes

The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are, and will return a floating point value between -1 and 1.

To read about all aspects of trigonometry, you can click on Wikipedia's Trigonometric function page.

Example

Program example_cos;
Global
    float value;
Begin

    // Modes
    set_title("Cosine Graph");
    set_mode(825,480);

    // X axis    
    for(x=50;x<=800;x+=50)
        write(0,x,479,6,itoa(x*360/800));
    end
    draw_line(1,470,824,470);

    // Y axis    
    write(0,1,20,3,"1");
    write(0,1,240,3,"0");
    write(0,1,460,3,"-1");
    draw_line(15,1,15,479);

    // Draw cosine    
    for(angle=0;angle<360;angle++)
        value=cos(angle*1000)*220;
        put_pixel(angle*800/360,240+value,rgb(255,255,255));
    end

    Repeat
        frame;
    Until(key(_esc))

End

Used in example: set_title(), set_mode(), write(), draw_line(), put_pixel(), key() This will result in something like:
cos.PNG

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