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Tutorial:Cosine

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m (Cosine moved to Tutorial:Cosine: tutorial namespace)
 
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 +[[Category:tutorials]]
 +
Some sine and cosine program. Check it out. More of example code, but useful anyway. Some sine and cosine program. Check it out. More of example code, but useful anyway.
 +
 +Note that this is code for Fenix versions [[0.93]] and up. Should the code work for other versions as well, be so kind to note this here.
== Example code == == Example code ==
<pre> <pre>
Program cosine; Program cosine;
 +Const
 + seconds = 2.3;
 + ball_width = 20;
 + ball_height = 20;
 + screen_width = 320;
 + screen_height = 200;
 + screen_depth = 8;
 + screen_fps = 60;
 + cos_factor = 2000;
 + sin_factor = 4000;
 + timer_spawn = 0;
 + timer_ball = 1;
Begin Begin
- set_fps(60,0);+ // make the movement a bit more smooth
 + set_fps(screen_fps,0);
- timer[1]= 200;+ // spawn a ball process every <seconds> seconds with random colors.
 + timer[timer_spawn]= seconds*100;
Repeat Repeat
- if(timer[1]>=200)+ if(timer[timer_spawn]>=seconds*100)
- timer[1] = 0;+ timer[timer_spawn]-=seconds*100;
- x = new_map(20,20,8);+ x = new_map(ball_width,ball_height,screen_depth);
map_clear(0,x,rgb(rand(0,255),rand(0,255),rand(0,255))); map_clear(0,x,rgb(rand(0,255),rand(0,255),rand(0,255)));
ball(x); ball(x);
Line 19: Line 37:
Until(key(_esc)) Until(key(_esc))
 + // kill all other remaining processes and exit
let_me_alone(); let_me_alone();
 + exit();
End End
Process ball(graph) Process ball(graph)
 +Private
 + int start_time;
Begin Begin
- z = 0;+ // remember starting time
 + start_time = timer[timer_ball];
 + 
 + // position the ball according to the passed time (timer[timer_ball])
Loop Loop
- x = 160+cos(z)*150;+ x = screen_width /2 + cos((timer[timer_ball]-start_time)*cos_factor)
- y = 100+sin(z*2)*90;+ * (screen_width /2-ball_width /2);
- z+=2000;+ y = screen_height/2 + sin((timer[timer_ball]-start_time)*sin_factor)
 + * (screen_height/2-ball_height/2);
frame; frame;
End End
Line 36: Line 62:
End End
</pre> </pre>
-Used in example: [[set_fps]](), [[new_map]](), [[map_clear]](), [[key]](), [[let_me_alone]](), [[cos]](), [[sin]](), [[timer]], [[x]], [[y]]+Used in example: [[set_fps]](), [[new_map]](), [[map_clear]](), [[rand]](), [[key]](), [[let_me_alone]](), [[cos]](), [[sin]](), [[timer]], [[x]], [[y]]
 + 
 +This will result in something like:<br>
 +http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/cosine.PNG
 + 
 +Or with seconds=0.25; cos_factor=6000;sin_factor=2000 something like this:<br>
 +http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/cosine2.PNG
 + 
 +Try fiddling around with the parameters yourself and she what you can conjure.

Current revision


Some sine and cosine program. Check it out. More of example code, but useful anyway.

Note that this is code for Fenix versions 0.93 and up. Should the code work for other versions as well, be so kind to note this here.

[edit] Example code

Program cosine;
Const
    seconds       = 2.3;
    ball_width    = 20;
    ball_height   = 20;
    screen_width  = 320;
    screen_height = 200;
    screen_depth  = 8;
    screen_fps    = 60;
    cos_factor    = 2000;
    sin_factor    = 4000;
    timer_spawn   = 0;
    timer_ball    = 1;
Begin

    // make the movement a bit more smooth
    set_fps(screen_fps,0);

    // spawn a ball process every <seconds> seconds with random colors.
    timer[timer_spawn]= seconds*100;
    Repeat
        if(timer[timer_spawn]>=seconds*100)
            timer[timer_spawn]-=seconds*100;
            x = new_map(ball_width,ball_height,screen_depth);
            map_clear(0,x,rgb(rand(0,255),rand(0,255),rand(0,255)));
            ball(x);
        end
        frame;
    Until(key(_esc))

    // kill all other remaining processes and exit
    let_me_alone();
    exit();

End

Process ball(graph)
Private
    int start_time;
Begin

    // remember starting time
    start_time = timer[timer_ball];

    // position the ball according to the passed time (timer[timer_ball])
    Loop
        x = screen_width /2 + cos((timer[timer_ball]-start_time)*cos_factor)
                              * (screen_width /2-ball_width /2);
        y = screen_height/2 + sin((timer[timer_ball]-start_time)*sin_factor)
                              * (screen_height/2-ball_height/2);
        frame;
    End

End

Used in example: set_fps(), new_map(), map_clear(), rand(), key(), let_me_alone(), cos(), sin(), timer, x, y

This will result in something like:
cosine.PNG

Or with seconds=0.25; cos_factor=6000;sin_factor=2000 something like this:
cosine2.PNG

Try fiddling around with the parameters yourself and she what you can conjure.

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