- This wiki is out of date, use the continuation of this wiki instead
Angle
From FenixWiki
(Difference between revisions)
Revision as of 11:50, 25 December 2007 (edit) Sandman (Talk | contribs) m (→Definition) ← Previous diff |
Current revision (18:51, 3 April 2008) (edit) (undo) Sandman (Talk | contribs) m |
||
Line 9: | Line 9: | ||
== Definition == | == Definition == | ||
- | '''INT''' angle | + | '''INT''' angle = 0 |
'''Angle''' is a predefined [[local variable]] which holds the angle (measured in 1/1000 of a degree) at which the [[graphic]] of that [[process]] (assigned by the local variable [[graph]]) will be drawn. It also influences the result of the [[function]] [[advance]](). | '''Angle''' is a predefined [[local variable]] which holds the angle (measured in 1/1000 of a degree) at which the [[graphic]] of that [[process]] (assigned by the local variable [[graph]]) will be drawn. It also influences the result of the [[function]] [[advance]](). |
Current revision
[edit] Definition
INT angle = 0
Angle is a predefined local variable which holds the angle (measured in 1/1000 of a degree) at which the graphic of that process (assigned by the local variable graph) will be drawn. It also influences the result of the function advance().
An angle of 0 means to the right, 90000 means up, 180000 means left and 270000 and -90000 mean down.
[edit] Example
To make the graphic of a process spin:
Program spinning_graphic; Begin graph = new_map(100,100,8); //Create a cyan square and assign it to 'graph' map_clear(0,graph,rgb(0,255,255)); x = 160; //Position the graphic's center y = 100; //in the center of the screen Loop angle += 1000; //increase the angle of graphic by 1000 each frame. 1000 = 1 degree. frame; End End
This process will spin the cyan square by 1 degree each frame.
Local variables | |
• Angle • Bigbro • Father • File • Flags • Graph • Id • Region • Reserved • Resolution • Size • Size_x • Size_y • Smallbro • Son • X • Y • Z • |