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Z
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Current revision (12:19, 19 June 2008) (edit) (undo) 86.70.220.11 (Talk) (→See also) |
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[[category:predefined]] | [[category:predefined]] | ||
[[category:local variables]] | [[category:local variables]] | ||
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+ | [[Local variables|'''Up to Local Variables''']] | ||
+ | |||
+ | ---- | ||
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== Definition == | == Definition == | ||
- | '''INT''' z | + | '''INT''' z = 0 |
z is a predefined [[local variable]]. It defines the order in which the [[process]] is drawn relative to the other processes currently running. | z is a predefined [[local variable]]. It defines the order in which the [[process]] is drawn relative to the other processes currently running. | ||
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== See also == | == See also == | ||
+ | * [[x]] | ||
+ | * [[y]] | ||
+ | * [[size]] | ||
* [[text_z]] | * [[text_z]] | ||
{{Locals}} | {{Locals}} |
Current revision
[edit] Definition
INT z = 0
z is a predefined local variable. It defines the order in which the process is drawn relative to the other processes currently running.
By default, new processes are stacked, older processes appear behind others in order. The z variable lets you control this. The lower the value, the closer the process will appear to the player.
[edit] See also
Local variables | |
• Angle • Bigbro • Father • File • Flags • Graph • Id • Region • Reserved • Resolution • Size • Size_x • Size_y • Smallbro • Son • X • Y • Z • |