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Fget dist
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== Returns == | == Returns == | ||
- | '''INT''' : The distance between point A and B. | + | '''INT''' : The distance between point A and point B. |
+ | |||
+ | == Example == | ||
+ | <pre> | ||
+ | Program angling; | ||
+ | Const | ||
+ | screen_width = 320; | ||
+ | screen_height = 200; | ||
+ | screen_depth = 8; | ||
+ | screen_fps = 60; | ||
+ | screen_frameskip = 0; | ||
+ | Global | ||
+ | int distance; | ||
+ | int tempID; | ||
+ | Begin | ||
+ | |||
+ | // Set the screen mode | ||
+ | set_mode(screen_width,screen_height,screen_depth); | ||
+ | set_fps(screen_fps,screen_frameskip); | ||
+ | |||
+ | // Change this to see what happens | ||
+ | resolution = 100; | ||
+ | |||
+ | // Create mouse graph, assign to mouse.graph | ||
+ | mouse.graph = new_map(20,20,screen_depth); | ||
+ | map_clear(0,mouse.graph,rgb(255,0,0)); | ||
+ | |||
+ | // Create arrow, assign to graph | ||
+ | graph = new_map(30,30,screen_depth); | ||
+ | drawing_map(0,graph); | ||
+ | drawing_color(rgb(0,255,0)); | ||
+ | draw_line( 0,29,29,30/2); | ||
+ | draw_line( 0, 0,30,30/2); | ||
+ | |||
+ | // Set position | ||
+ | x = screen_width /2 * resolution; | ||
+ | y = screen_height/2 * resolution; | ||
+ | |||
+ | // Display distance | ||
+ | write(0,0,0,0,"Distance:"); | ||
+ | write_int(0,60,0,0,&distance); | ||
+ | |||
+ | // Always point to the mouse | ||
+ | Repeat | ||
+ | // Get the angle and distance between this process' coordinates and those of the mouse. | ||
+ | angle = fget_angle(x,y,mouse.x*resolution,mouse.y*resolution); | ||
+ | distance = fget_dist (x,y,mouse.x*resolution,mouse.y*resolution); | ||
+ | frame; | ||
+ | Until(key(_esc)) | ||
+ | |||
+ | End | ||
+ | </pre> | ||
+ | Used in example: [[set_mode]](), [[new_map]](), [[map_clear]](), [[drawing_map]](), [[drawing_color]](), [[draw_line]](), [[write]](), [[write_int]](), [[fget_angle]](), [[fget_dist]](), [[resolution]], [[mouse]], [[graph]], [[x]], [[y]], [[angle]] | ||
+ | |||
+ | This example could also be done with [[get_dist]](), but that would be more work. It also gives a much less accurate distance when the [[resolution]] is >1. | ||
+ | |||
+ | Resolution is 100: | ||
+ | {| | ||
+ | | {{Image | ||
+ | | image = get_angle.png | ||
+ | | caption = [[get_angle]]() and [[get_dist]]() | ||
+ | }} | ||
+ | || VS || {{Image | ||
+ | | image = fget_angle.png | ||
+ | | caption = [[fget_angle]]() and [[fget_dist]]() | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | {{Funcbox | ||
+ | | category = Math | ||
+ | }} |
Current revision
Contents |
[edit] Definition
INT fget_dist ( <INT pointA-X> , <INT pointA-Y> , <INT pointB-X> , <INT pointB-Y> )
Returns the distance between two certain points.
[edit] Parameters
INT pointA-X | - The X-coordinate of point A. |
INT pointA-Y | - The Y-coordinate of point A. |
INT pointB-X | - The X-coordinate of point B. |
INT pointB-Y | - The Y-coordinate of point B. |
[edit] Returns
INT : The distance between point A and point B.
[edit] Example
Program angling; Const screen_width = 320; screen_height = 200; screen_depth = 8; screen_fps = 60; screen_frameskip = 0; Global int distance; int tempID; Begin // Set the screen mode set_mode(screen_width,screen_height,screen_depth); set_fps(screen_fps,screen_frameskip); // Change this to see what happens resolution = 100; // Create mouse graph, assign to mouse.graph mouse.graph = new_map(20,20,screen_depth); map_clear(0,mouse.graph,rgb(255,0,0)); // Create arrow, assign to graph graph = new_map(30,30,screen_depth); drawing_map(0,graph); drawing_color(rgb(0,255,0)); draw_line( 0,29,29,30/2); draw_line( 0, 0,30,30/2); // Set position x = screen_width /2 * resolution; y = screen_height/2 * resolution; // Display distance write(0,0,0,0,"Distance:"); write_int(0,60,0,0,&distance); // Always point to the mouse Repeat // Get the angle and distance between this process' coordinates and those of the mouse. angle = fget_angle(x,y,mouse.x*resolution,mouse.y*resolution); distance = fget_dist (x,y,mouse.x*resolution,mouse.y*resolution); frame; Until(key(_esc)) End
Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), write(), write_int(), fget_angle(), fget_dist(), resolution, mouse, graph, x, y, angle
This example could also be done with get_dist(), but that would be more work. It also gives a much less accurate distance when the resolution is >1.
Resolution is 100:
| VS |
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Math Functions | |
• Abs() • Acos() • Asin() • Atan() • Cos() • Fget_angle() • Fget_dist() • Get_distx() • Get_disty() • Pow() • Rand() • Rand_seed() • Sin() • Sqrt() • Tan() • |