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Fget angle
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Revision as of 12:12, 11 July 2007 (edit) Sandman (Talk | contribs) m (→Example) ← Previous diff |
Current revision (15:11, 1 March 2008) (edit) (undo) Sandman (Talk | contribs) m (→Example) |
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== Example == | == Example == | ||
<pre> | <pre> | ||
- | Program angling; | ||
Const | Const | ||
screen_width = 320; | screen_width = 320; | ||
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screen_fps = 60; | screen_fps = 60; | ||
screen_frameskip = 0; | screen_frameskip = 0; | ||
+ | End | ||
+ | |||
Global | Global | ||
int distance; | int distance; | ||
int tempID; | int tempID; | ||
+ | End | ||
+ | |||
+ | Process Main() | ||
Begin | Begin | ||
Line 79: | Line 83: | ||
It could look something like:<br> | It could look something like:<br> | ||
- | + | {{Image | |
+ | | image = fget_angle.png | ||
+ | | caption = [[fget_angle]]() and [[fget_dist]]() | ||
+ | }} | ||
+ | |||
+ | {{Funcbox | ||
+ | | category = Math | ||
+ | }} |
Current revision
Contents |
[edit] Definition
INT fget_angle ( <INT pointA-X> , <INT pointA-Y> , <INT pointB-X> , <INT pointB-Y> )
Returns the angle between two certain points. The returned angle will be ranging from 0 to 360000 (0-360º).
[edit] Parameters
INT pointA-X | - The X-coordinate of point A. |
INT pointA-Y | - The Y-coordinate of point A. |
INT pointB-X | - The X-coordinate of point B. |
INT pointB-Y | - The Y-coordinate of point B. |
[edit] Returns
INT : The angle between point A and point B.
[edit] Notes
The angle value returned by this function is in thousandths of degrees, as most angles within Fenix are.
[edit] Example
Const screen_width = 320; screen_height = 200; screen_depth = 8; screen_fps = 60; screen_frameskip = 0; End Global int distance; int tempID; End Process Main() Begin // Set the screen mode set_mode(screen_width,screen_height,screen_depth); set_fps(screen_fps,screen_frameskip); // Change this to see what happens resolution = 100; // Create mouse graph, assign to mouse.graph mouse.graph = new_map(20,20,screen_depth); map_clear(0,mouse.graph,rgb(255,0,0)); // Create arrow, assign to graph graph = new_map(30,30,screen_depth); drawing_map(0,graph); drawing_color(rgb(0,255,0)); draw_line( 0,29,29,30/2); draw_line( 0, 0,30,30/2); // Set position x = screen_width /2 * resolution; y = screen_height/2 * resolution; // Display distance write(0,0,0,0,"Distance:"); write_int(0,60,0,0,&distance); // Always point to the mouse Repeat // Get the angle and distance between this process' coordinates and those of the mouse. angle = fget_angle(x,y,mouse.x*resolution,mouse.y*resolution); distance = fget_dist (x,y,mouse.x*resolution,mouse.y*resolution); frame; Until(key(_esc)) End
Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), write(), write_int(), fget_angle(), fget_dist(), resolution, mouse, graph, x, y, angle
This example could also be done with get_angle(), but that would be more work.
It could look something like:
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Math Functions | |
• Abs() • Acos() • Asin() • Atan() • Cos() • Fget_angle() • Fget_dist() • Get_distx() • Get_disty() • Pow() • Rand() • Rand_seed() • Sin() • Sqrt() • Tan() • |