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Tan
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| Returns the tangent of a certain [[angle]]. | Returns the tangent of a certain [[angle]]. | ||
| - | This [[function]] performs a tangent calculation on a certain angle and returns a value  | + | This [[function]] performs a tangent calculation on a certain angle and returns a value. | 
| == Parameters == | == Parameters == | ||
| Line 38: | Line 38: | ||
| // Modes | // Modes | ||
| - |     set_title(" | + | set_title("Tangent Graph"); | 
| set_mode(screen_width,screen_height); | set_mode(screen_width,screen_height); | ||
Current revision
Contents | 
[edit] Definition
FLOAT tan ( <FLOAT angle> )
Returns the tangent of a certain angle.
This function performs a tangent calculation on a certain angle and returns a value.
[edit] Parameters
| FLOAT angle | - Angle, in thousandths of degrees. i.e. 75000 = 75º | 
[edit] Returns
FLOAT : The tangent result of the specified angle.
[edit] Notes
The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are.
To read about all aspects of trigonometry, you can visit Wikipedia's Trigonometric function page.
[edit] Example
Const
    screen_width  = 320;
    screen_height = 200;
    screen_border = 15;
End
Global
    float value;
End
Process Main()
Begin
    // Modes
    set_title("Tangent Graph");
    set_mode(screen_width,screen_height);
    // X axis
    for(x=1;x<=8;x++)
        write( 0,
               screen_border+x*(screen_width-screen_border)/8+3,
               screen_height-1,
               8,
               itoa(x*360/8 )+"^" );
    end
    draw_line(1,screen_height-screen_border,screen_width,screen_height-screen_border);
    // Y axis
    write(0,screen_border-1,20,5,"1");
    write(0,screen_border-1,screen_height/2,5,"0");
    write(0,screen_border-1,screen_height-20,5,"-1");
    draw_line(screen_border,1,screen_border,screen_height-1);
    // Draw tangent
    for(angle=0;angle<360;angle++)
        value=tan(angle*1000)*(screen_height/2-20);
        put_pixel( screen_border+angle*(screen_width-screen_border)/360,
                   screen_height/2-value,
                   rgb(255,255,255) );
        // screen_height/2-value because the screen's origin (0,0) is topleft instead of downleft.
    end
    Repeat
        frame;
    Until(key(_ESC))
End
Used in example: set_title(), set_mode(), write(), draw_line(), tan(), put_pixel(), key()
This will result in something like:
  
  | 
| Math Functions | |
| • Abs() • Acos() • Asin() • Atan() • Cos() • Fget_angle() • Fget_dist() • Get_distx() • Get_disty() • Pow() • Rand() • Rand_seed() • Sin() • Sqrt() • Tan() • | |

