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Write
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Contents |
[edit] Parameters
| INT fontID | - The FontID of the font to be used for the text. |
| INT x | - The X coordinate of the text. |
| INT y | - The Y coordinate of the text. |
| INT alignment | - The type of alignment. |
| STRING text | - The text to be used. |
[edit] Returns
INT : TextID
| -1 | - Error. The text could not be obtained or was empty. |
| >=0 | - The TextID of the text. |
[edit] Notes
There is a limit of 511 texts to simultaneously exist on the screen. The program will crash with an error when this number is reached.
The text depth can be changed by adjusting the global variable text_z.
To write variables to the screen, rather use write_int(), write_string(), write_float() or write_var() than this command.
To write text on a map you can use the command write_in_map().
[edit] Example
Program texts;
Const
maxtexts = 10;
Private
int textid[maxtexts-1];
string str;
float flt;
Begin
// Set FPS
set_fps(60,0);
// Write some texts
textid[0] = write(0,0,0,0,"FPS:");
textid[1] = write_int(0,30,0,0,&fps);
textid[2] = write_string(0,160,95,1,&str);
textid[3] = write_float(0,160,105,0,&flt);
// Update the texts until ESC is pressed
Repeat
// Notice the texts get updated as the values of str and flt changes.
// The same goes for the value of fps.
str = "This program is running for " + timer/100 + " seconds.";
flt = (float)timer/100;
frame;
Until(key(_esc));
// Delete the texts
for(x=0; x<maxtexts; x++)
if(textid[x]!=0)
delete_text(textid[x]);
end
end
End
Used in example: set_fps(), write_int(), write_string(), write_float(), key(), delete_text(), array, fps, TextID
This will result in something like:
