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Get angle

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This example could also be done with [[fget_angle]](), which is easier and doesn't require an extra [[process]]. This example could also be done with [[fget_angle]](), which is easier and doesn't require an extra [[process]].
 +
 +It could look something like:<br>
 +http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/get_angle.PNG
 +
 +{{Funcbox
 + | category = Processinteraction
 +}}

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Contents

[edit] Definition

INT get_angle ( <INT processID> )

Returns the angle between the coordinates of a certain process and the process calling get_angle().

[edit] Parameters

INT processID - The other process.

[edit] Returns

INT : The wanted angle.

-1 - An error may have occurred: invalid process.
 !-1 - The wanted angle.

[edit] Example

Program angling;
Const
    screen_width     = 320;
    screen_height    = 200;
    screen_depth     = 8;
    screen_fps       = 60;
    screen_frameskip = 0;
Global
    int distance;
    int tempID;
Begin

    // Set the screen mode
    set_mode(screen_width,screen_height,screen_depth);
    set_fps(screen_fps,screen_frameskip);

    // Change this to see what happens
    resolution = 100;

    // Create mouse graph and start mousepointer
    x = new_map(20,20,screen_depth);
    map_clear(0,x,rgb(255,0,0));
    mousepointer(0,x);

    // Create arrow, assign to graph
    graph = new_map(30,30,screen_depth);
    drawing_map(0,graph);
    drawing_color(rgb(0,255,0));
    draw_line( 0,29,29,30/2);
    draw_line( 0, 0,30,30/2);

    // Set position
    x = screen_width /2 * resolution;
    y = screen_height/2 * resolution;

    // Display distance
    write(0,0,0,0,"Distance:");
    write_int(0,60,0,0,&distance);

    // Always point to the mouse
    Repeat
        // Get the angle and distance between this process' coordinates and those of mousegraph.
        // We can use TYPE and get_id() here, because usually there would only be one
        // mousepointer and one always.
        tempID = get_id(type mousepointer);
        angle = get_angle(tempID);
        distance = get_dist(tempID);
        frame;
    Until(key(_esc))

End

/**
 * Follows the mouse coordinates. x is always mouse.x and y is always mouse.y
 * for processes with priority <1. The graphic of this process will be a certain graphic.
 * int file     - The fileID of the file where the graphic is located
 * int graph    - The graphID of the graphic to be used for this process
 */
Process mousepointer(int file,int graph)
Begin
    // Set the priority to 1, because we first want to have the correct coordinates of
    // the mouse set in this process. Then after that other process can use those coordinates.
    priority = 1;
    // Obtain father's resolution
    resolution = father.resolution;
    // Loop
    Loop
    	// Obtain X and Y coordinates of the mouse and adjust for resolution
        // (mouse.y and mouse.y have an unchangeable resolution of 1)
        x = mouse.x * resolution;
        y = mouse.y * resolution;
        frame;
    End
End

Used in example: set_mode(), new_map(), map_clear(), drawing_map(), drawing_color(), draw_line(), write(), write_int(), get_id(), get_angle(), get_dist(), resolution, mouse, graph, x, y, angle, priority

This example could also be done with fget_angle(), which is easier and doesn't require an extra process.

It could look something like:
get_angle.PNG


Processinteraction Functions
Advance() • Collision() • Exists() • Get_angle() • Get_dist() • Get_id() • Let_me_alone() • Signal() • Xadvance() •
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