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- Map put pixel (1,390 bytes)
5: '''INT''' map_put_pixel ( <'''INT''' fileID> , <'''INT''' graphID> , <'''...
7: Draws a single colored [[pixel]] on a [[graph]].
15: ...''' x || - Where on the graph's x-axis to put the pixel.
17: ...''' y || - Where on the graph's y-axis to put the pixel.
47: // Puts 100 yellow-ish pixels in random places in the graphic
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- Advance (777 bytes)
11: ... '''INT''' distance || - distance to advance in [[pixel]]s, not adjusted for [[resolution]].
34: // This loop makes this process advance 3 pixels every frame
36: advance(3); // advance 3 pixels - Set mode (1,508 bytes)
13: | '''INT''' width || - Width of the screen in [[pixel]]s.
15: | '''INT''' height || - Height of the screen in [[pixel]]s.
30: ...the maximum resolution (1600 pixels wide and 1400 pixels high), [[Media:setmode.zip|this DLL]] can help. - Map put pixel (1,390 bytes)
5: '''INT''' map_put_pixel ( <'''INT''' fileID> , <'''INT''' graphID> , <'''...
7: Draws a single colored [[pixel]] on a [[graph]].
15: ...''' x || - Where on the graph's x-axis to put the pixel.
17: ...''' y || - Where on the graph's y-axis to put the pixel.
47: // Puts 100 yellow-ish pixels in random places in the graphic - Graphic info (1,272 bytes)
42: ...0,graph,gxc,gyc,rgb(255,255,255)); //puts a white pixel in the center of the graphic
50: ...de]](), [[new_map]](), [[map_clear]](), [[map_put_pixel]]() - Size y (1,161 bytes)
24: ...100; // Position the graphic 100 pixels
27: ... // Increase the height of the graphic by 1 pixel each frame. - New map (1,389 bytes)
7: Creates a new [[graphic]], sets the color of all pixels to 0 (transparent) and puts it in the [[system f...
11: ...th || - The width of the to be created graph in [[pixel]]s.
13: ...ght || - The height of the to be created graph in pixels. - Graphical infotypes (940 bytes)
10: | G_WIDTH || - 0 || - Width in [[pixels]] (G_WIDE for versions 0.83 and below).
12: | G_HEIGHT || - 1 || - Height in pixels.
20: | G_DEPTH || - 5 || - [[Color depth]] in bits per pixel. - Resolution (3,088 bytes)
20: ... [[Fenix]]' default screen resolution is 320×200 pixels. This can be altered by use of [[set_mode]]().
53: advance(1*resolution); // advance 1 pixel - Graphic (1,548 bytes)
4: ...ties, like width, height, depth and of course the pixel data. It is used to give the program a graphical ... - Frame (1,472 bytes)
8: ...mething like moving around by a certain amount of pixels per game cycle (or per frame).
40: ... you a square you can move around the screen by 2 pixel before it - File (1,571 bytes)
38: ...s all information about the contained graphics: [[pixel]]s, [[width]], [[height]], [[depth]], name, etc. - Set center (2,384 bytes)
7: Allows you to change the centre [[pixel]] of a graph.
9: ...on changes a graphic's centre pixel, which is the pixel that is located on screen at the [[graph]]'s x an...
26: ...phic's centre is set to 0,0 , then the upper left pixel of the graphic will be placed on screen at the gr... - Write in map (2,024 bytes)
26: ...e graphic's size will fit the text exactly to the pixel. The graphic will be stored in memory with [[File... - Drawing stipple (2,529 bytes)
7: Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s.
9: ...1</code>) means normal operation, meaning all the pixels will be drawn.
15: | '''INT''' stipples - Which pixels to draw, repetitive 32bits.
31: // Set stipplemode to display every other pixel.
89: | caption=The workings of drawing_stipple(): pixel patterns - Out region (773 bytes)
9: The check is not pixel perfect, but uses the [[bounding box]] of the pro... - Blend table (5,078 bytes)
14: Each pixel of a section represents a colour. When a blend ta... - Rgbscale (1,383 bytes)
38: for every pixel:
39: ... 0.3 * oldpixel_r + 0.59 * oldpixel_g + 0.11 * oldpixel_b
40: newpixel_r = r * c;
41: newpixel_g = g * c;
42: newpixel_b = b * c; - Grayscale (1,596 bytes)
34: ... 0.3 * oldpixel_r + 0.59 * oldpixel_g + 0.11 * oldpixel_b
39: for every pixel:
40: newpixel_rgb = (c,c,c)
45: for every pixel:
46: newpixel_rgb = (c,0,0) - Blur (1,227 bytes)
37: ...ders pixels located to the left and above of each pixel.
39: | ??? || - 1 || - 3x3: considers all 8 adjacent pixels.
41: ... 5x5: considers the 24 pixels that surrounds each pixel.
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